![]() However, it sells at the same value compared to other jewels at level 3 and 4. Composition restriction: weapons with type freeze Note: It sells for double the value ($500) of other jewels ($250) at level 1 but strangely also sells for $500 at level 2. Composition restriction: weapons with type ice Note: Make Enemies Slower. Composition restriction: weapons with type fire Note: For the Flame Sword and the Flame Sabel the Garnet allows the flames to go further. Composition restriction: weapons with type poison Composition restriction: weapons with type fire Composition restriction: weapons with type ice Composition restriction: weapons with type thunder Composition restriction: weapons with type poison Left: Flame Sword without compo items. However, since ver15. There are currently 183 updates for Stick Ranger, making it the most updated game on Dan-Ball. Most of the text has been rephrased from the original announcements made. Below is a list of the different kinds of jewels and their effects. This is a list of the updates of Stick Ranger. Selling jewels at the shops gives players $250 per level, except for the diamond both level 1 and level 2 gives $500. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are not restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Items can be classified into several broad categories, as shown below: The main article for this category is weapon. Here are some codes that will let you know more about a certain build. They can all be obtained as enemy drops, and some, through the Shop. Excerpt: Jewels are compo items found in Stick Ranger. An item in Stick Ranger is an object programmed into the game that improves the status of a character. Chapters: Aquamarine, Berserk Card, Black Crystal, Black Stone, Blue Stone, Bronze Medal, Bullet's Card, Card, Catapult's Card, Charm, Compo item, Critical's Card, Crystal, Diamond, Emerald, Explosion's Card, Fire Spirit, Freeze Charm, Garnet, Gold, Gold Medal, Gold rush Card, Green Stone, Guide's Card, Ice Charm, Inventory, Iron Medal, Item, Jewel, Long Sword's Card, Medal, ONIGIRI's Card, Onigiri, Peridot, Pierce's Card, Poison Charm, Purple Crystal, Quick's Card, Red Crystal, Red Stone, Ruby, Sapphire, Silver Crystal, Silver Medal, Spirit, Stone, Thunder Spirit, Topaz, Vampire's Card, White Stone, Yellow Crystal, Zombie's Card. The Whipper charges its MP by each swing of the whip, but the magical effects are only triggered when the tip of the whip touches an enemy.Source: Wikia.It is the first class that increases Bullets without using any compo items. ![]() It is the first melee class in the game that was not created upon the game's release.It is the first class that uses completely flexible weapons.A ring is capable of hitting more than one enemy. He has a lot of good weapons and no weaknesses. I used a maximum damage build with all physical weapons and stat points only invested in to short. Gladiator feels really strong and he doesnt require a lot of customization to be good. This is me clearing every cave in Stick Ranger 2 in a row. yoyos always emit or release magical attacks. Yoyos Yoyo-Fighters dont use MP to use magical attack. Yoyo-Fighters attacks quickly with physical and elemental attacks. They use yoyos and they are considered as a Whipper/Angel hybrid. When the ring reaches the end of its range, it returns to the Angels head, dealing damage to enemies a second time on the return trip, as well. Gladiator - I decided to put gladiator and boxer in A tier because although they are extremely good, melee rangers are not as essential for your team. The Yoyo-Fighter is a fictional melee class in stick ranger. Each class has its strengths and weaknesses. The Angel attacks by throwing a ring through enemies and terrain in a straight line. It determines the starting weapon of a character, the weapons a character can equip as well as the stats that increase when SP is invested. (It should be noted that most of the ideas for this class from the forum were never released with the class itself. A class (or profession) is an attribute of a character in Stick Ranger. Whipper was suggested by drseaweed (now known as TheSeaweedDoctor or The Noob King) on the Dan-Ball Forum.The Whipper's magical weapons tend to use a lot of MP, but they are the only class so far that can increase Bullets without the use of a Bullet's Card. They are slightly faster than Gladiators, but are slower than Boxers. The Whipper can also hit multiple enemies with the tip of the whips when they attack as if there is a natural Explosion's Card 4. They use whips to attack, hence their name. It is a melee class, and, like the Priest and Gunner before it, was added after the start of the game in ver6.3. Whipper is the seventh class in Stick Ranger. A similar photo was the ver6.3 thumbnail to introduce the Whipper class. A whipper attacking a Green Smiley Walker from Opening Street.
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